Graphics & Game Development

Master graphics programming, game engine development, and multimedia processing from the ground up

Graphics Programming Examples

From basic rendering to advanced game engine systems

Advanced

2D Rendering Engine

Build a minimal 2D rendering engine using SDL, OpenGL, or Vulkan

Languages:

C++CRust

Key Concepts:

Graphics PipelineVertex BuffersShader Programming
120 min
Coming Soon
Intermediate

Procedural Map Generator

Generate realistic terrain and maps using Perlin noise algorithms

Languages:

PythonC++JavaScript

Key Concepts:

Perlin NoiseProcedural GenerationTerrain Algorithms
85 min
Coming Soon
Advanced

Ray Casting Engine

Implement Wolfenstein 3D-style ray casting for pseudo-3D graphics

Languages:

C++JavaScriptPython

Key Concepts:

Ray Casting3D GraphicsCollision Detection
150 min
Coming Soon
Advanced

Audio Waveform Visualizer

Real-time audio visualization from microphone input with FFT analysis

Languages:

C++PythonJavaScript

Key Concepts:

FFTAudio ProcessingReal-time Graphics
100 min
Coming Soon
Advanced

Video Frame Processor

Extract and process video frames without using FFmpeg CLI tools

Languages:

PythonC++Go

Key Concepts:

Video CodecsFrame ProcessingComputer Vision
110 min
Coming Soon
Expert

Game Engine Loop

Build a complete game engine main loop with timing, input, and rendering

Languages:

C++C#Rust

Key Concepts:

Game LoopInput HandlingScene Management
180 min
Coming Soon
Expert

Physics Simulation Engine

Implement basic physics with collision detection and response

Languages:

C++CJavaScript

Key Concepts:

Physics SimulationCollision DetectionVector Math
200 min
Coming Soon

Graphics Programming Journey

Progress from basic rendering to advanced game engine development

1

Basic 2D rendering and pixel manipulation

2

3D graphics and ray casting techniques

3

Audio processing and multimedia

4

Complete game engine architecture

Prerequisites

  • Strong mathematical foundation (linear algebra, trigonometry)
  • Understanding of 3D coordinate systems and transformations
  • Experience with C++ or systems programming
  • Basic knowledge of computer graphics concepts
  • Familiarity with game development principles

What You'll Learn

  • Graphics pipeline and shader programming
  • 3D mathematics and transformation matrices
  • Game engine architecture and design patterns
  • Audio processing and digital signal processing
  • Performance optimization for real-time applications

Graphics Technologies

Modern APIs and frameworks for graphics development

OpenGL

Cross-platform graphics API

Vulkan

Low-level graphics API

DirectX

Microsoft graphics API

SDL

Cross-platform multimedia library

GLFW

OpenGL context management

WebGL

Web-based graphics API

Metal

Apple's graphics framework

Unity Engine

Game development platform

Core Game Development Concepts

Essential systems every game developer should understand

Game Loop

Fixed timestep and frame-rate independent logic

Input Systems

Keyboard, mouse, and controller handling

Scene Management

Hierarchical scene graphs and culling

Asset Loading

Efficient resource management

Physics Integration

Collision detection and response

Audio Engine

3D positional audio and mixing

⚡ Performance Focus

Graphics programming demands high performance and efficient resource management. These examples teach you to optimize rendering pipelines, manage GPU memory effectively, and build systems that maintain smooth frame rates even with complex scenes and effects.

Ready to Build Games?

These graphics programming examples are being prepared. Check out other technical categories!